Tuesday, December 8, 2020

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Cyberpunk 2077's Use of Denuvo To Prevent Leaks Makes Total Sense
Andy Maxwell, 08 Dec 07:26 PM

Cyberpunk 2077Cyberpunk 2077 may well be the most-hyped videogame of all time. It will be released in two days' time and for hundreds of thousands of gaming fans, those 48 hours can't be over soon enough so they can empty their wallets.

Of course, piracy is always a risk, yet after a herculean development cycle utilizing hundreds of workers to put together what developer CD Projekt Red hopes will be its most successful title, the company will throw itself to the wolves by selling the game without copy protection.

While that is likely to please many gamers and the anti-DRM movement, the decision must have companies like Ubisoft, who seem to love Denuvo, scratching their heads. But CD Projekt Red isn't throwing all caution to the wind.

Cyberpunk 2077: Meet Denuvo

During the past couple of days, reviewers lucky enough to have received an advance copy of Cyberpunk 2077 have been publishing their early opinions. Inevitable bugs aside, the majority seem to have been impressed by the scale and ambition of the game, something which will please fans and the developer alike.

However, news that those copies had Denuvo copy protection embedded had some observers doing a quick double-take. Denuvo? In Cyberpunk 2077? A mistake, surely?

To better understand why this revelation caused alarm, it's useful to take a look at CD Projekt's historical attitudes towards DRM. In addition to its development work, the company also owns GOG, a digital distribution platform for video games and video.

Unlike similar services, GOG forces no DRM on its customers, something that has earned it a unique place in many gamers' hearts. In addition, GOG and CD Projekt are behind the FCKDRM 'movement' which highlights the numerous downsides to DRM while promoting DRM-free sources.

With slogans like "You bought it, you own it" and "Don't hand your rights over to corporations that wouldn't trust you," FCKDRM is a truth-teller when it comes to DRM and DRM-like systems. The fact is that many games these days could one day refuse to run in the absence of an Internet connection, or could be assigned to history on the whim of a publisher.

In common with all gamers, GOG and FCKDRM believe that shouldn't be the case.

So Why Has CD Projekt Turned to Denuvo?

It's important to note that the official release of Cyberpunk 2077 will not have Denuvo, it's only the free review copies that are affected. Nevertheless, some feel that the company should have shied away from DRM altogether since this clashes with the stated principles of CD Projekt/GOG/FCKDRM. Those people are completely wrong and the decision to use Denuvo, in this case, makes complete sense.

From a technical perspective, Denuvo does what it claims to do. It protects games in the important days and weeks following launch, making it a perfect candidate to prevent early piracy of Cyberpunk 2077. However, and perhaps more importantly, what CD Projekt is trying to avoid here is the possibility that its game leaks out on to the Internet before launch.

On day one of release, Cyberpunk 2077 will be a sitting duck for pirates. With no DRM, CD Projekt is putting its faith in its ability to convince people to buy the game and not pirate it. To quote company co-founder Marcin Iwiński, "We cannot force people to buy things. We can only convince them to do it. We totally believe in the carrot, not in the stick."

And this is the key point. Until December 10 arrives, no one will be able to buy this game. The developers may have already convinced hundreds of thousands of gamers to buy Cyberpunk 2077 and not pirate it, but if there's a pre-release leak, all bets are off.

Essentially, CD Projekt will have relied on the goodwill of fans and their belief that rejecting DRM is a good thing, and then found themselves beaten, not just by pirates, but by the fact they will be unable to compete for consumption of their own product. For a pro-consumer company, that can never be right.

Using Denuvo In *FREE* Review Copies Betrays Nobody

Anyone who closely followed the GOG/FCKDRM campaign will have understood its focus. The philosophy of the entire project was to highlight the negative effects that DRM (including systems like Denuvo) can have on consumers. Things like 'kill switches', systems that prevent users from modifying game files, and requirements for players to continually prove ownership.

While Denuvo arguably contains all of these to some extent, not a single line of Denuvo code will make it to a legitimate copy of Cyberpunk 2077 installed on the machine of a regular PC gamer. In this respect, CD Projekt will have kept every promise it's ever made.

In much the same way they secure their company servers from hackers intent on grabbing content they have no right to access, its use of Denuvo in Cyberpunk 2077 in review copies is merely an extension of that, not a betrayal of its principles.

What the developer is saying, it appears, is that it believes it has obtained enough trust from players to invest in its creation, but it will never trust pirates intent on leaking its product before launch. And that stance, regardless of what anyone might say, is the smartest and most pragmatic possible under the circumstances.

From: TF, for the latest news on copyright battles, piracy and more.

EU Research Unveils "Most Pirated" Movies, TV-Shows and Music
Ernesto Van der Sar, 08 Dec 12:40 PM

eu flagThe European Union Intellectual Property Office (EUIPO) regularly conducts studies to see how piracy develops over time.

These studies help the public to understand local piracy trends and can be used as input for future policy decisions.

Last month, for example, EUIPO research showed that EU citizens increasingly pay to access content legally. However, a group of stubborn pirates, who often pay for legal content too, remains.

This week, EUIPO released another in-depth piracy report titled "Online Copyright Infringement in the European Union." The research is a follow-up to a report published last year which found that access to pirated content across Europe dropped by more than 15 percent.

Last year's study revealed some broader effects as well. For example, it found that people from lower-income countries tend to pirate more and that awareness of legal options doesn't always decrease piracy.

Most Popular Pirated Titles

The new research is partly based on the same data, which was purchased from the piracy tracking firm MUSO. Instead of looking at the broader piracy effect, this time the research zooms in on the most pirated movies, TV-shows, and artists.

These data are estimated from public BitTorrent tracker data which were extrapolated to other piracy services, such as streaming and direct download sites. While this method is far from exact, it should give a good indication of the broader piracy demand.

The 123-page report is in large part made up of tables with the most pirated titles in the EU as a whole and in individual member states. It's based on data that covers only part of 2018, which means that it's limited in scope and a bit dated. Still, it's worth scanning over the results.

Justice League, Walking Dead, and Ed Sheeran

With over 42 million estimated downloads, Justice League was the most downloaded movie in the EU. The Walking Dead was the most pirated TV-show, with over 435 million downloads, and with nearly 7.5 million downloads, Ed Sheeran was the most pirated musician.

most pirated movies eu

The most popular titles and artists show a lot of overlap between EU countries. That said, there are some local outliers as well.

Local Favorites

For example, the Norwegian metal band Immortal tops the music piracy chart in Norway, and the Swedish metal band HammerFall takes the top spot in Sweden. In Spain, American singer Luis Fonsi is pirated more than any other artist, and in Germany Bob Dylan managed to beat Ed Sheeran by a few thousand downloads.

There are similar outliers for movies and TV-shows. For example, The Mummy was disproportionately popular in Spain, taking the top spot in the film category. In the TV category, South Park does surprisingly well in Finland, beating all other shows.

These local trends are intriguing, but they don't necessarily lead to broader conclusions. However, a more analytical approach shows that there is something to learn.

Film Piracy Findings

The findings show that there isn't that much difference in film tastes between various countries. There is a lot of overlap between the 30 most pirated films per country and for the EU as a whole. Also, piracy is mostly affecting newer and commercially successful mainstream films.

This leads to the perhaps obvious conclusion that commercial success is linked to piracy. In other words, when more people see a movie in the theater, it's pirated more frequently as well.

"This analysis shows that commercial success is associated with higher levels of piracy: when the number of tickets sold increases by 10 %, the number of illegal downloads increases by 3.7 %," the findings read.

The second film piracy effect is more intriguing. Films from Canada, Australia, China, Finland, Germany, India and Russia take a bigger share of the total pirate downloads, compared to the total box office numbers.

"Piracy of films from these seven countries represents 2.8 % of film piracy and 1.8 % of admissions in EU cinemas. Although the total cumulated piracy of the last group is low, they suffer a relatively higher piracy rate than the more widely distributed films."

This can be partially explained due to the fact that these films are not always available legally due to limited availability in movie theaters. Piracy is then a convenient alternative.

TV and Music Piracy

TV-shows are by far the most popular content on pirate sites. Obviously, more recent TV-shows are pirated more frequently but the link with legal consumption is less clear than with music and films.

While there's a bit more variety in taste between EU countries, on average, 19 of the 30 most popular series are also on the EU's top 30 list.

Local differences are most apparent when it comes to music, as our examples earlier already illustrated. On average, 16 of the most popular artists in a country also appear in the EU's top 30.

In terms of volume, music is the least popular category of the three. The most popular artist, Ed Sheeran, was downloaded 7.5 million times while The Walking Dead topped 435 million downloads.

In addition, it appears that piracy preferences are lagging behind actual sales a little.

"In music, there is also a relationship between commercial success and piracy, although with a delay: many of the best-selling musicians of 2017 were the most pirated artists in 2018," the report reads.

Conclusions and Future Research

The EUIPO study concludes that piracy seems to be driven by demand. Consumers want to watch the content that's most appealing to them, legally or illegally. When it becomes harder to access something through legal channels, piracy tends to increase.

"These results underscore the importance of legal accessibility as one of the ways in which consumption of pirated content can be reduced," the report concludes.

With the constantly evolving media landscape, EUIPO's Audiovisual Observatory plans to follow up the current findings with more in-depth research. This includes the effects of movies that skip cinema releases and are made available on-demand immediately, by Netflix and Amazon for example.

And with Warner Bros' recent decision to premiere all 2021 movie titles on HBO Max and in cinema simultaneously, another area of research just popped up.

A copy of the "Online Copyright Infringement in the European union title-level study: Film, Music and TV", is available here

From: TF, for the latest news on copyright battles, piracy and more.

 
 
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