Wednesday, June 17, 2020

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WTO: Saudi Arabia Failed to Help Tackle the BeoutQ Piracy Problem
Ernesto Van der Sar, 17 Jun 05:33 PM

BeoutQPay-TV provider BeoutQ is a thorn in the side of many rightsholders. It launched in 2017 and since then, various parties have tried to stop its infringing activities.

The complaints mainly come from broadcasters such as beIN and sports organizations including FIFA, Premier League, NBA, NFL, and even the International Olympic Committee. As a result, it has been labeled a "notorious market" by the US Trade Representative.

BeoutQ is widely regarded to be a Saudi Arabian operation but despite complaints from the highest political echelons, the Kingdom of Saudi Arabia is not eager to take action.

This resulted in a complaint at the World Trade Organization (WTO), filed by Qatar, its neighboring country. Qatar has a stake in the matter since BeoutQ simulcasts programming from the Qatari broadcaster beIN Sports.

According to the complaint, Saudi Arabia isn't living up to its obligations under the WTO's TRIPS agreement. According to Qatar, the country failed to cooperate in efforts to shut down the infringing activity, through criminal investigations and other means.

WTO's findings

A WTO panel reviewed the dispute and yesterday released a report in which it clearly sides with Qatar. The report concludes that BeoutQ is a piracy service and Saudi Arabia failed to live up to its TRIPS obligations.

The panel highlights that BeoutQ does indeed provide illegal access to beIN channels. In addition, its set-top boxes come pre-loaded with IPTV and various apps that link to other pirated content. This includes the Showbox app, which can be used to access thousands of pirated movies and TV-shows.

"The Show Box application, which has come to be known as the 'Netflix of piracy', provides free access to more than 4,700 movies, 700 TV-shows and 35,000 TV-show episodes via streaming or direct download to the STB," the report reads.

beoutQ

Unlike some apps and services, the 'pirate' broadcaster isn't run by a few hobbyists. The panel's report points out that the service was promoted on Twitter by prominent Saudi nationals including the counsel for the Saudi Royal Courts, the general manager of the Al Riyadh Newspaper, as well as the Al Riyadh newspaper itself.

According to beIN, these tweets may point to a "conspiracy" to pirate beIN's content that occurred within "the territorial jurisdiction of Saudi Arabia."

The WTO report doesn't confirm any conspiracy but notes that the tweets make it clear that these people were aware of a new pirate service, just before BeoutQ launched.

"All of the tweets above foreshadow that a substitute for beIN's operations would enter the Saudi market, and some of the tweets support the establishment of a pirate channel, beoutQ, to circumvent beIN's exclusive licences from third-party right holders."

Ultimately, the WTO's task wasn't to rule on who's responsible for the infringing activity. Instead, it was required to evaluate whether Saudi Arabia had lived up to its obligations under the TRIPS agreement, which requires countries to help solve intellectual property disputes.

Saudi Arabia Failed to Live Up to its Obligations

According to the WTO panel, Saudi Arabia failed to do so in this case.

"Saudi Arabia has taken measures that, directly or indirectly, have had the result of preventing beIN from obtaining Saudi legal counsel to enforce its IP rights through civil enforcement procedures before Saudi courts and tribunals," the WTO's conclusion reads.

"Qatar has established that Saudi Arabia has not provided for criminal procedures and penalties to be applied to beoutQ despite the evidence establishing prima facie that beoutQ is operated by individuals or entities under the jurisdiction of Saudi Arabia."

Based on the above, the WTO urges Saudi Arabia to up its game in order to fully comply with all obligations under the TRIPS Agreement. Meanwhile, however, beoutQ broadcasts continue undeterred.

From: TF, for the latest news on copyright battles, piracy and more.

Nintendo: Soldering a Modchip into a Switch Console Breaches the DMCA
Andy Maxwell, 17 Jun 12:28 PM

SX Core ChipIn an effort to restrict the availability of devices that can enable people to play pirated games on Switch consoles, last month Nintendo sued several stores offering products developed by Team-Xecuter.

According to the Japanese gaming giant, the SX Core and SX Lite hardware mods – which work on all Switch consoles – are illegal tools that breach the DMCA's anti-circumvention provisions. The company warned that should the devices saturate the market, they have the potential to expose more than 35 million Switch consoles to piracy.

Having failed to track down and prevent Team-Xecutor from developing and manufacturing SX devices, distributors and sellers were perhaps a logical target for Nintendo. However, it now transpires that the company is prepared for legal action against those even lower down the chain.

Cease-and-Desist Offering a Modchip Installation Service

Connecticut-based Logistics Consulting LLC was until recently offering a service to install Team-Xecuter SX devices into customers' consoles for $60.00. As the image below shows, the offer is very specific, noting that the purchase of the actual modchip is not covered by the price, with the company reiterating that it doesn't "make the mod or sell the mod" and was only offering installation.

According to Nintendo, however, the service is illegal.

In a cease-and-desist notice dated June 12, 2020, and obtained by Ars Technica, an attorney with US-based law firm Jenner & Block warns Logistics Consulting and owner Ben Van Rheen that installing such a device inside a customer's console breaches Nintendo's rights.

"Through the mod service you are offering, you literally break open a customer's Nintendo Switch, and then solder the SX Core and SX Lite into the console. As you know, the SX Core and SX Lite, manufactured by Team-Xecuter, are illegal pirate modchips (or 'circumvention devices') that circumvent Nintendo's Technological Measures," the notice reads.

Installing SX Chips in a Switch Breaches the DMCA, Nintendo Claims

In common with most modern-day gaming consoles, Nintendo's Switch has built-in systems that are designed to prevent consumers from modifying the device, mostly in an effort to prevent piracy. These 'technological measures' are undermined by the SX devices, Nintendo claims, so they are in breach of the DMCA's anti-circumvention provisions.

Nintendo's legal team goes a step further, however, claiming that since Logistics Consulting is well aware of the nature of the SX devices, merely installing such a device inside a console amounts to a similar breach of the DMCA.

"Your conduct is therefore a violation of Section 1201(a)(1) of the U.S. Copyright Act, which provides that '[n]o person shall circumvent a technological measure that effectively controls access to a work protected under this title'," its lawyers add.

On top, Nintendo further asserts that the modchip installation service also violates the anti-trafficking provisions of the DMCA.

Citing section 1201(a)(2), the company states that "no person shall manufacture, import, offer to the public, provide, or otherwise traffic in any technology, product, service, device, component, or part thereof, that is primarily designed or produced for the purpose of circumventing a technological measure that effectively controls access to a work protected under this title."

SX Devices Have Other Uses Not Connected to Piracy

In comments to Ars, Van Rheen acknowledges that SX devices can help people to play pirated games but claims that his main interest was another feature, one that allows people to save data to an external SD card rather than subscribe to Nintendo's cloud service.

"My argument for this device's existence is that it lets you export your saved games, whereas the regular Nintendo Switch does not. You have to subscribe to Nintendo's service or you're done," he said.

Van Rheen believes that this type of data-saving should be exempt from the clutches of the DMCA but whether Nintendo considers this feature a key risk to its business model isn't entirely clear. The company is obviously homing in on what it considers to be the major problem – assisting people to engage in games piracy – and warns Van Rheen that he could be liable for all kinds of damages as a result of his service.

Statutory Damages Under the DMCA

"By offering to the public an installation service for the modchips, you are offering a service that is primarily designed to circumvent Nintendo's measures and thus violating the DMCA," the company warns.

As a result, Nintendo estimates that each "act of circumvention" could lead to $2,500 in statutory damages, plus costs, plus the potential for an injunction. Furthermore, since at one point the Logistics Consulting website linked to potential sellers of SX devices, Nintendo warns that the company could be held liable for "aiding and abetting" those third-parties and even for secondary copyright infringement to the tune of $150,000 per infringed work.

Finally, the letter from Nintendo's lawyers set out the end game, demanding that Logistics Consulting and Van Rheen get out of the modding business entirely, remove all references to the installation service from the Internet, or face further action. His response is required by next Monday, June 22.

From: TF, for the latest news on copyright battles, piracy and more.

 
 
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