Thursday, June 10, 2021

TorrentFreak's Latest News

 

Free Music App TREBEL Files For IPO, Hoping To Attract Millions of Pirates
Andy Maxwell, 10 Jun 07:00 PM

Trebel logoWhen Spotify launched in 2006, the plan was to draw music pirates into a legal ecosystem that would render piracy less attractive while compensating the artists.

While both of those goals have been achieved, piracy is still the go-to option for millions of music fans and artists still have complaints that they are not being paid appropriately. In time these issues will have to be addressed but in the meantime, free music app TREBEL is hoping that it can play a unique part in the free streaming revolution.

After being a dark horse in the market for the past three years, TREBEL has now filed for an IPO in the United States and the SEC filing leaves absolutely no doubt who the company is targeting.

Ahoy Pirates and Stream-Rippers

TREBEL makes it crystal clear that the people it wants onboard do not currently pay for music, either because they can't or simply won't. The company says this audience amounts to more than three billion listeners, most of whom use music piracy sites and apps, or platforms like YouTube – "both of which deliver sub-optimal experiences for users and inequitable monetization for content owners."

With the word 'piracy' appearing no less than 33 times in its SEC filing, TREBEL says its goal is to eliminate the need for people to use piracy sites, apps and stream-ripping platforms. That's broadly the goal of other streaming services too, so how will TREBEL succeed in areas where Spotify and YouTube have fallen short?

The Business Plan

First off, this isn't a shady operation culling tracks from dubious sources. TREBEL's SEC filing reveals that the company is "supported by premium advertisers" and has "strong relationships" with the largest record labels in the world including Universal Music Group, Sony Music Entertainment, and Warner Music Group, who together hold 68% of the music recording market.

TREBEL albums

TREBEL says it generates revenue in three ways – display, video, and audio ads, in-app purchases, and branded experiences. At the moment, advertising is the cash cow, something it has in common with YouTube's free tier but TREBEL believes it offers a much better experience by not inconveniencing the user.

Unique Features Aim to Boost User Experience

To begin, TREBEL says its ads don't interrupt users' listening experiences since they only appear when activities other than playing music are engaged in.

"TREBEL's business model utilizes a well-established habit (in our user demographic) of searching, previewing, downloading, playlisting music then using those playlists to listen to their music offline," its filing reads.

"TREBEL's patented business model includes delivering advertisements when the user is engaging with the TREBEL Music app in non-music listening activities, such that, when the user listens to music, the listening experience is not normally interrupted by advertising."

While that is a big plus, TREBEL has other tricks up its sleeve too. Unlike its rivals, TREBEL offers free offline listening by allowing users to download tracks to their devices for playback when they don't have an internet connection. There are no track playback restrictions either, meaning that shuffle-mode isn't mandated.

On top, TREBEL doesn't require users to have their screens active when listening, meaning that background play can take place when screens are off or being used for other tasks such as texting or emails.

TREBEL features

TREBEL's Competition

As part of its SEC filing, TREBEL lists its competitors and the order in which they appear is telling. Right at the top the company cites 'Digital Piracy' as its primary competition, which makes sense since that's the sector it is hoping to get its growth from.

"Stream ripping is the illegal practice of creating a downloadable file from content that is available to stream online. In recent years, it has become the most prevalent form of online music copyright infringement," TREBEL says.

"While the exact scale and impact of digital piracy on our service is difficult to quantify, we believe that by offering a better user experience, we can successfully convert a significant number of stream rippers into TREBEL Music users."

Second up is YouTube and the countless third-party platforms and tools that utilize its services. TREBEL acknowledges that it does not have the brand recognition of Google's platform and according to its own data has nowhere near the library as things stand. However, TREBEL thinks it can succeed by offering a better experience, particularly when it comes to its uninterrupted and background playback features.

Finally, TREBEL addresses services like Spotify and Deezer. Again, TREBEL believes it can offer a better service by offering features that these platforms do not. The free tiers offered by its rivals do not offer offline listening, have restricted playback and skipping options, and interrupt users with ads.

"TREBEL solves these problems for users who are unable or unwilling to pay for subscriptions," the company notes.

TREBEL's Shortcomings

While there are plenty of good things to say about TREBEL, it does have significant shortcomings too. At the moment it has a library of 15 million songs, which is decent of course but nothing when compared to its rivals.

Of more concern, however, is its ability to reach users looking to convert.

At the time of writing, TREBEL is only available for download from the Apple App Store and Google Play Store in the United States and Mexico, and in the Huawei App Gallery in Mexico. This means (at least in ordinary terms) users in every other region will be denied access to the service.

The company says it has plans for international expansion beginning with Canada, Brazil, and other Latin American countries but at the moment, Europe and other regions do not get a mention. If TREBEL is to become a global name, this will need to be addressed.

Those interested in testing out TREBEL can do so here. SEC filing here

From: TF, for the latest news on copyright battles, piracy and more.

Blizzard DMCA Notice Wipes 'Diablo II: Resurrected' Offline Patches from GitHub
Ernesto Van der Sar, 10 Jun 10:42 AM

diabloOver the years, video game developer Blizzard has published many popular game titles that have entertained millions of people.

Later this year the company is expected to releases a remaster of Diablo II, the iconic game that was first released more than two decades ago.

In April, the first preview of 'Diablo II: Resurrected' came out, which was well received. A few fans are enjoying it enough to want to play the game without an Internet connection, something that they could easily do with the original Diablo II.

However, times have changed. As with many other games that are published nowadays, 'Diablo II: Resurrected' comes with advanced copy protection that prevents users from tinkering with the files. This is a challenge, but one that's not impossible to overcome.

D2ROffline

Last month developer Ferib Hellscream released an offline patch for the game, which was based on a similar anti-tampering bypass the same developer released for World of Warcraft a year earlier. This 'D2ROffline' patch also made it possible for people to play the game without an official invite for the alpha release.

Blizzard wasn't happy with this patch, as Kotaku mentioned last month. The game publisher sent a cease and desist letter, urging Ferib to remove the code from GitHub and take it off his own site as well.

Ferib swiftly complied and also took down a blog post where he explained how the project came about. The older post on the World of Warcraft bypass was deleted as well and the developer also removed some YouTube videos on the subject.

However, permanently removing something from the Internet is easier said than done. The deleted blog posts live on at Archive.org and the D2ROffline code remained widely available as it was forked dozens of times on GitHub.

Blizzard Goes After D2ROffline Forks

This prompted Blizzard to take action yet again. Hoping to finally quash the code, it has now targeted forked patches posted on GitHub by sending a DMCA takedown notice.

"The project at issue is designed to circumvent Blizzard's technological protection measures by allowing for the bypassing of the CRC32 integrity checks. These integrity checks are there to scan memory regions of the game in order to check whether the code for the game has been modified before it is executed/ran," Blizzard explained.

While the D2ROffline code itself is not copyright infringing, Blizzard believes that it circumvents access control protections, which violates Section 1201 of the DMCA. It has therefore asked GitHub to remove the code.

"The repository itself has been removed following Blizzard's demand to the infringer that it be removed. However, Blizzard urgently needs the forks above removed as well, as the content contained therein is causing harm to Blizzard," the company writes.

And so it happened. A few hours ago GitHub published the DMCA notice and removed all mentioned forks.

Legal Resources?

Before taking action, GitHub says it offered to connect the owners of some or all of the affected repositories to legal resources if they wished to object.

This is in line with a promise GitHub made earlier, where it committed to protecting developers' freedoms to tinker with software, while putting $1 million into a takedown defense fund.

TorrentFreak spoke to 'Mike' (real name known to us), the owner of one of the forks that were removed yesterday. He informed us that GitHub sent a notice pretty much at the same time as the repo was removed.

github notice

As can be seen above, GitHub's email doesn't mention the legal defense fund directly. That may be different for other developers. The email does mention the option of filing a DMCA counter-notice.

"If you believe that your repository was disabled as a result of mistake or misidentification, you have the right to file a counter notice and have the repository reinstated," GitHub wrote.

Mike tells us that he doesn't plan on filing a counter-notice. However, he doesn't believe that Blizzard's takedown notice will be very effective. There are still plenty of copies around and putting the genie back in the bottle is near-impossible.

From: TF, for the latest news on copyright battles, piracy and more.

 
 
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