Thursday, July 20, 2023

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70% of Russian Gamers Are Pirates Following Western Publisher Exodus
Andy Maxwell, 20 Jul 12:34 PM

piracy encryptMany events have contributed to the rise and fall of online piracy rates over the past 20 years but few – if any – can match the fallout from Russia's invasion of Ukraine.

Western companies' partial or complete withdrawal across all entertainment sectors has profoundly affected content availability. Pre-2022 content libraries remain accessible in some cases but fresh releases of movies, music, and videogames are mostly a thing of the past, at least how things stand today.

The chaos in the movie market has been well-documented over the past 17 months and there are now signs that the videogame market is unlikely to escape a similar fate.

Seven Out of Ten Gamers Now Pirate

According to a survey carried out by online game development platform School XYZ, the departure of major international videogame publishers from the Russian market led to a sharp rise in the number of video gamers playing pirated games.

Almost seven out of ten video gamers (69%) said they'd played at least one pirated copy in 2022, and more than half (51%) said that they're now pirating more than they did in 2021.

As first reported by the Russian news outlet Vedomosti (paywall), the study was conducted across all regions of Russia and took into account all unlicensed game formats, in most cases downloaded from torrent sites.

While over a quarter of respondents (27%) said they'd pirated three PC games in 2022, and 20% confessed to pirating more than 10, other figures from the study are more positive. Of the 31% of gamers who reported pirating nothing in 2022, all said that they were opposed to piracy. Just 7% of gamers admitted to buying no games at all in 2022, meaning that 93% bought at least one piece of legitimate content.

Availability and Convenience

It's long been argued that if content isn't made available through legal channels, people will find a way to pirate it. Equally, if content is made available but customers are subjected to an inconvenient process to access it, that can contribute to higher rates of piracy.

According to Alexander Kuzmenko, the former editor of Russian videogame magazine and gaming website Igromania (Game Mania), it's not just the departure of publishers including Sony, Microsoft, and Nintendo causing problem for gamers.

When platforms like Steam and GOG, known for their ease of access, stopped supporting Russian bank cards, barriers appeared in a previously frictionless system. Yegor Tomsky, CEO at Watt Studio, agrees that buying content has become much more difficult.

"Players are used to buying games on Steam in one click, and now, to buy a game, you need to perform the same actions as when downloading a pirated version, so everyone chooses to save money," Tomsky says.

Multiple Factors Could Further Increase Piracy Rates

As the Russian economy faces huge difficulties directly linked to the invasion of Ukraine, some fear that game piracy rates are heading towards the 90%+ mark last seen around two decades ago.

People everywhere are trying to save money and according to Konstantin Sakhnov, co-founder of Vengeance Games, overseas game publishers may see lost profits reach $200-$300 million. A report from Kommersant published today indicates that local companies are also feeling the pain.

According to data published by job search platform HH.ru, during the first half of 2023 the number of vacancies for video game developers in Russia plummeted 38%.

During a recent Russia – a Land of Opportunities meeting, President Putin dismissed ideas that videogames are mere toys; even as part of a multi-billion dollar business, they have an important role to play, one that transcends money.

"The videogame should help a person develop, help find himself. It should help educate a person within the framework of universal human values ​​and within the framework of patriotism, and broadly from a humanitarian point of view."

From: TF, for the latest news on copyright battles, piracy and more.

Highly Anticipated Movie Piracy Lawsuit Settled On The Eve of Trial
Ernesto Van der Sar, 19 Jul 08:59 PM

juryOver the past several years, adult entertainment company Strike 3 Holdings has filed thousands of copyright cases in U.S. federal courts.

These lawsuits target people whose Internet connections were allegedly used to download and share copyright-infringing content via BitTorrent.

Rare File-Sharing Trial

Many of these cases result in private settlements and are never heard of again. On occasion, however, a defendant decides to push back. A case that was initially filed against a "John Doe" in Florida, made it all the way to the final trial preparations.

It's unusual for such a file-sharing case to be so heavily litigated since that's quite costly for both sides. The prospect of a potential jury trial is even rarer, but neither Strike 3 nor the defendant, who was later named as John Adaire, wanted to give in.

The case has plenty of nuances but, in essence, the main question was whether Adaire downloaded and shared 36 of Strike 3's porn videos without permission. According to the adult company, the evidence was clear as day.

Opposing Views

Strike 3 previously informed the court that it repeatedly found an IP address, assigned to the defendant, sharing pirated movies. This was backed up by technical evidence as well as other expert testimony.

The adult company further accused the defendant of destroying evidence by wiping data from his desktop computer, mishandling a hard drive, and reinstalling the operating system on his laptop.

For his part, the defendant drew the court's attention to Strike 3's piracy evidence, suggesting that it was below par.

The adult company uses tracking software to monitor the IP addresses in BitTorrent swarms. Similar to other rightsholders, this is then recorded in 'PCAP' evidence files. However, Strike 3 developed its "VXN" tracking technology in-house, which makes it little more than 'circumstantial' evidence.

No Trial

The case was scheduled to go to trial this week, and attorneys and jurors were all getting ready for several days of court action. On Sunday evening, however, there was a sudden breakthrough after the parties reached a confidential settlement.

"Parties have finalized and executed, by way of written agreement, a final settlement resolving all claims raised in this case. Based on such resolution, the Parties notify the Court that a trial would be moot," they informed the court.

Due to the confidential nature of the settlement, it's not clear if either party agreed to pay compensation. And the fact that both sides are content with the outcome doesn't give anything away either.

Everybody Happy?

Defense attorney Curt Edmondson informs us that the dispute was amicably resolved to the satisfaction of all. Strike 3's lawyer Christian Waugh is also content with how the lawsuit was resolved.

Strike 3 sees the outcome as "historic", in part due to the permanent injunction agreed as part of the settlement deal.

A case like this, where my client obtained summary judgment on Defendant's counterclaim and the judge actually found that the Defendant spoliated evidence, is not one that is appropriate for wasting a judge or jury's time in trial.

This injunction, which has yet to be signed by the Florida court, stipulates that the defendant will have to pay $125,000 in damages if they infringe any of Strike 3's copyrights in the future.

"The injunction itself is a historic result for content creators and owners like my client," Waugh tells TorrentFreak. "There are extraordinary penalties, including contempt, if Defendant ever violates the injunction imposed by the Court,"

violate injunction

The defense attorney adds some nuance to the injunction by pointing out that his client never downloaded any of Strike 3's movies and has no plans to do so. This means that the massive penalty for any future infringements should never come into play.

"An injunction is for future acts. As the defendant did not download Strike 3's movies, he has no desire or interest to do so in the future," Edmondson notes.

"I was surprised that Strike 3 wanted to settle," he adds, noting that earlier this year Strike 3 seemed determined to prove that their evidence was reliable. The defense, however, had a different take.

"The reality was that the raw PCAP data was extremely weak and closed to non-existent. We mapped the PCAPs and recreated .MP4 files from the PCAP data and nothing was playable. Strike 3 could have taken us to trial and they chose not to."

The fact that improperly accused defendants cannot claim massive damages awards like copyright holders can, settling the matter made the most sense. Especially since one never knows what a Jury will decide.

More Lawsuits Pending

Now that the trial is out of the way, Strike 3 can focus on the many hundreds of open lawsuits filed at U.S. federal courts. The company is currently on track to set a new all-time record for the number of complaints filed in a year.

While some have labeled this activity as copyright trolling, Strike 3 points out that it's a legitimate copyright holder, merely protecting its rights.

"The point of my client's litigation is not personal or to harm any defendant, it is to protect its rights under the Copyright Act, which has been done in this case," Strike 3's attorney concludes.

A copy of the joint notice of resolution is available here (pdf) and the permanent injunction that's referenced above can be found here (pdf)

From: TF, for the latest news on copyright battles, piracy and more.

Telefónica & Nagra Team Up to Identify & Disrupt Pirate IPTV Networks
Andy Maxwell, 19 Jul 02:01 PM

iptv-smallThree-ish plus decades ago, telecoms companies were best known for installing analog telephones in people's homes and sending paper bills through the mail to be paid by check.

Many later branched out into the lucrative mobile phone market, but as operators of wired telephone networks, major phone companies all over the world would soon become the gatekeepers of a brave new world – the internet. While that was exciting for a while, with little opportunity for added value, selling a commodity product like bandwidth can be a race to the bottom.

By providing bandwidth and profiting from the content that consumes lots of it, telecom companies today are able to add value to their base products and generate much more profit. In 2024, telephone company Compañía Telefónica Nacional de España will celebrate its 100th birthday. Under its modern-day branding, Telefónica is a telecoms and media empire with assets worth around $110 billion, significant interests in the pay-TV market, and lots of valuable content to protect from pirates.

Telefónica and NAGRA Boost Partnership

Anti-piracy company NAGRA has also undergone a transformation. From the 1950s onwards, NAGRA produced high-end portable tape-recording devices but is better known for the video scrambling system Nagravision, which aimed to prevent unauthorized reception of pay-TV signals and any subsequent recording. In that sense, NAGRA hasn't changed its core market but thanks to the internet, content protection now faces significant challenges from increasingly sophisticated pirates.

This week Telefónica and NAGRA announced an expansion of their existing relationship as the former works to counter the threat from pirate IPTV services. As it expands its anti-piracy operations in Latin America, Telefónica said its fraud prevention team sought access to advanced anti-piracy technologies and case file histories. While Telefónica has its own intelligence sources, a solution offered by NAGRA proved attractive.

Pirate IPTV: Identify and Disrupt

nagra active-1A statement from Telefónica says that NAGRA's product provides "innovative ways to identify, monitor and display pirate activity." The system is supported by AI-powered analytics which will alert Telefónica to "illicit patterns of activity."

Madrid-based Delia Álvarez, manager of Global Fraud Prevention at Telefónica, says the relationship with NAGRA will provide vital intelligence as it seeks to identify and disrupt global piracy networks.

"Content piracy is a major concern with a direct impact on our performance. To increase our effectiveness in this ongoing battle, we chose to expand our existing relationship with NAGRA," Álvarez says.

"They have a proven, global capacity to identify and remediate pirate activity. Their threat intelligence provides further value to our Fraud Prevention teams as they seek to identify and disrupt large-scale piracy networks."

NAGRA's Active Streaming Protection framework (pdf) is already deployed at Telefónica and will supplement other content protection mechanisms such as watermarking.

"We are proud to extend our partnership with Telefónica to now include more anti-piracy services." said Pascal Metral, VP Anti-Piracy Intelligence, Investigation & Litigation, NAGRA. "Helping our customers tackle one of the biggest threats to both their revenues and their significant investments in content is our core focus and we look forward to our services unseating pirates across the Telefónica ecosystem."

Telefónica Developers

Those with an interest in software development will find Telefónica's official source code platform on GitHub with an impressive 261 repositories to trawl for interesting gems.

These include GoSwiftyM3U8, a framework for parsing and handling .m3u8 playlist files that also happen to be popular among IPTV pirates. There are many reasons why the company might be interested in App Logger for Android but seemingly fewer uses for its fork of CLA-Videodownloader, a web/REST interface for downloading YouTube videos onto a server.

Telefónica's developers are also the creators of HomePwn, billed as a Swiss Army Knife for Pentesting of IoT Devices. VpnHood, meanwhile, is an "undetectable VPN for ordinary users and experts" that's able to bypass firewalls and circumvent Deep Packet Inspection.

Finally, a big thanks to the ElevenPaths team at Telefonica Tech for FOCA (Fingerprinting Organizations with Collected Archives), a tool that regularly makes document metadata a more interesting read than the documents themselves.

From: TF, for the latest news on copyright battles, piracy and more.

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